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Special upgrade orcs must die 31/25/2024 The goal of the game at whatever level you try it remains the same: set up the traps you choose before the first wave as efficiently as possible, and with the help of your heroes, try to withstand a certain number of waves, preventing the hordes of enemies that are pouring in from reaching the Rift. The enemies are more durable and dangerous, and the pauses between attacks (waves) are practically non-existent. Thankfully there is a higher difficulty level where things begin to get really challenging. On medium difficulty (War Mage) it's noticeably easier than the previous parts, so you'll probably finish it in a few afternoons. The main mode of OMD 3 remains the main campaign. Familiar scenery for the old-timers of the series. The game also includes the free DLC-mini campaign "Drastic Steps" (unlocked after the campaign ends, and for which the developers have to be commended as it was originally intended as a pre-order bonus), which acts as a prelude to OMD 3 and adds 5 new maps, bringing the total number to 23. Although the exchanges between the characters, especially during the battle remains humorous, I feel that they don't surpass the chemistry Gabriella and Maximilian had. Maximilian has disappeared and it is up to the 2 younger members of the Order to find him and protect the Rifts from the hordes of orcs, under the guidance of Gabriella. The events of the third part take place several years after the 2nd game (Unchained is not considered canon). So the concept here remains the same: all these fiendish imps are trying to invade the human world, and the order of War Mages is the only thing that can stop them from getting through the portals (Rifts) that will lead them into it. The story in these games was never intended to do more than provide us with a reason to kill dozens hundreds of orcs (and ogres and trolls and gnolls and other archetypical evil creatures). After several years of absence since the very good second part (considering that Unchained is regarded as the black sheep of the series by the majority of fans, plus the extra year the third part was locked behind Stadia's bars), it's time to reset our traps and take out hordes of orcs in every possible and unlikely way! The series' greatest asset was and is this unique amalgamation of action, strategy and tower defense which, if I'm not mistaken, was the first attempt at combining these genres and later was followed by other developers. It's not that single-player isn't entertaining, but it's in co-op play that Orcs Must Die (OMD henceforth) really takes off. Not just in the Tower Defense category, but in general (you in the background whispering something about little cars and colorful, interactive versions of Takeshi's Castle, step outside please). Orcs Must Die is undoubtedly one of the most fun games to play in co-op on PC. Increased Health and Reduced Cost Even More - 8īarricades Block 2 Spaces. Increased Health and Reduced Cost More - 6 There is an unused unique upgrade in the game files: "Increase barricade health to an absurd amount" increasing barricade health to 1000.Ĭollateral damage value - 18 (whatever what that means) Very Heavy Enemies will need a 2x2 sq path to get to the rift whereas light/medium/heavy minions and Mr. Currently, and unlike the other OMD games, Very Heavy Enemies are unable to path in a single Grid Square. If the enemy cannot get to the rift, enemies will start to attack the barricades until they are able to path into the rift. General trap info - Used to block paths and change the enemy's route to the rift.
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